Jewel Quest is a fun puzzle game that combines the nuances of Egypt with the journey of a treasure hunter. A nice way to pass the time, and none of the boring repetitions that comes with some games.
The game field is a grid filled with assorted symbols. The object is to line up three of the same symbol. When this is done, the symbols disappear to be replaced with the ones overhead, and the blocks where the symbols was will turn gold. To win each game, all squares on the grid must be turned gold within a preset time limit.
Each completed grid helps to reach the end of the level, with the game having numerous levels. Each level ends with a drawing and an intriguing transcript written by the treasure hunter during the journey. The progressive rewards entice the player to try and beat the next group of game boards.
The boards start out as a basic rectangle or square shape, then become more strategic through outgrowths. These outgrowths are a place where the grid has extra blocks on the outside of the primary shape. Through planning and utilization, these outgrowths can be turned gold. The size of the game boards also increase with the level of experience.
The amount of time is shone by the length of a dragon’s tongue near the bottom of the screen. The time is adequate, but there always is those instances where the player is unsuccessfully begging for just another couple seconds. Other times the tongue moves slow enough to make that last needed box gold, almost as if the counter froze. Of course, these perceptions are heightened by the adrenaline rush.
This game is not mediocre, nor is it highly advanced. The competitive player will be adequately worked by the strategic theories needed to survive. The moderate chess player might find this game a nice change of form, as many of the same logistics is used. However, a fan of luck games like poker or Bingo might not be happy with the amount of work required to proceed in the game.
It is just perfect for afternoon game breaks and late evening at home entertainment. The games is saved where ever you need to quit at, and only a few extra minutes each day is all it takes to advance through the storyboard. A longer playing time though gets you farther faster, and since the game keeps you interested, the time passes without notice.