The Slow Death of Text-Based Gaming

I was introduced to multi-user text-based gaming via Telnet in 1993. As an 80s baby, I grew up on Zork and Super Mario Brothers. Interactive gaming was a completely new and novel concept for me, a live action marriage between the Choose-Your-Own-Adventure series and Dungeons and Dragons. The games were called Multi-User Dungeons (MUDs), and … Continue reading The Slow Death of Text-Based Gaming