In an interview with Japanese trade magazine Nintendo Dream, Nintendo icon and design guru Shigeru Miyamoto revealed that the oft-delayed The Legend of Zelda: Twilight Princess will take additional advantage of the Wii’s unique control scheme in ways not shown during the game’s debut at E3 2006. IGN reports that now players will actually swing the Wii controller in slashing motions for swordplay in the game. While Nintendo expressed concern that players would get tired playing a fully motion controlled game for extended periods of time, they have decided to use their flagship series to showcase the versatility of the freehand controller. “Upon actually playing it, it’s more interesting this way,” said Miyamoto about the latest changes to Twilight Princess. Twilight Princess, originally a Nintendo Gamecube exclusive, was delayed past its winter 2005 release date to be redesigned so that it could launch alongside the Nintendo Wii.
Later in the interview, Miyamoto mentioned interest in remaking some of his Gamecube titles for the Wii, “The (Wii) is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I’m also thinking I can remake some of my GC games for Wii, making use of the Wiimote.”
Both The Legend of Zelda: Twilight Princess and the Wii will be released during the fourth quarter of 2006.